Basic SetTSR 6850 · 1984

Character Generation

Original Boxed Set · Battle Book + Campaign Book

Six Steps

The 1984 Basic Set generates a new hero in six steps:

  1. Determine the kind of being — mutant, altered human, high-tech, robot, alien, or magic-user.
  2. Assign ability ranks — roll for Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche.
  3. Calculate Health and Karma — from the ability ranks just rolled.
  4. Roll powers — number of powers based on the kind of being, then specific powers from the appropriate table.
  5. Roll talents — typically 1–3 regular talents.
  6. Fill in personal details — name, age, secret identity, occupation, contacts.

Step 1: Origin

RollOriginWhat it means
01–30MutantPowers from genetic changes (X-Men, Magneto).
31–55Altered HumanPowers from an accident, experiment, or radiation (Spider-Man, Hulk, Cap).
56–70High-Tech HeroPowers from technology or gear (Iron Man, Punisher).
71–80RobotMechanical being (Vision, Machine Man).
81–95AlienBorn on another world (Thor, Silver Surfer).
96–00Mystical/OtherMagical origin or other (Doctor Strange).

The origin doesn't determine specific powers — it sets up the in-fiction explanation for why the character has powers, and may modify how many powers they roll (mutants and aliens tend to get more; high-tech heroes get devices instead).

Step 2: Ability Ranks

For each of the seven abilities (Fighting, Agility, Strength, Endurance, Reason, Intuition, Psyche), roll d% and consult the Random Ranks table:

RollRankNumber
01–05Feeble2
06–15Poor4
16–35Typical6
36–60Good10
61–80Excellent20
81–90Remarkable30
91–95Incredible40
96–98Amazing50
99Monstrous75
00Unearthly100

Origin-specific modifiers may apply — robots typically get higher Endurance, mutants get a free shift up on one ability, etc. Check the origin write-up in the Campaign Book.

Step 3: Health, Karma, Resources, Popularity

Step 4: Powers

Number of powers depends on origin (mutants and aliens tend to get more; high-tech heroes get devices instead of innate powers). Typical: 1–4 powers.

For each power, roll on Table 27 to determine the category, then on the sub-table to determine the specific power. Some powers (marked with an asterisk) are "special" and count as two regular powers.

Each power has a rank, rolled the same way as abilities.

Full list: Powers.

Step 5: Talents

Roll for 1–3 talents, depending on the hero's origin and background. Roll d% on Table 30 (Talents) for each. Starred talents are special and count as two regular talents.

Full list: Talents.

Step 6: Personal Details

Fill in the narrative:

The Campaign Book's "Origin of Mach 1" walks through all six steps with a complete example.