Basic SetTSR 6850 · 1984

Talents

Original Boxed Set · Battle Book + Campaign Book

The 1984 Talents List

Talents are skills learned through training and practice rather than super-powers. When a hero performs an action covered by one of their Talents, they shift their relevant ability column ONE TO THE RIGHT for the FEAT roll.

Some talents are starred (*) — these are "special" talents and count as TWO regular talents during character generation.

How Many Talents?

Talent count is rolled randomly during character generation. Typical heroes have 1–3 regular talents, sometimes paired with a special talent. A trained operative (S.H.I.E.L.D. agent, military veteran) may have more.

Talents Table

RollTalent
01–04Guns
05–08Thrown Weapons
09–12Bows
13–16Blunt and Sharp Weapons
17–20Marksman *
21–24Martial Arts *
25–28Wrestling
29–32Acrobatics
33–36Engineering *
37–40Medicine *
41–44Law
45–48Detective / Espionage
49–52Aeronautics (Pilot)
53–56Military
57–60Business / Finance
61–64Scholar
65–68Journalism
69–72Computer
73–76Chemistry
77–80Biology
81–84Astronomy
85–88Genetics
89–92History
93–96Geology
97–00Physics

* = special talent (counts as two regular talents)

Using Talents In Play

The Judge decides which talents apply to a given action. When in doubt, ask: would a trained X do this better than an untrained generalist? If yes, the shift applies.

Multiple Talents

If two or more of a hero's talents could plausibly apply to the same FEAT, the shift still only goes one column to the right — talents don't stack. The talents listed simply broaden the situations in which the bonus applies.