Advanced SetTSR 6871 · 1986

The Universal Table

Players + Judges Books + Ultimate Powers Book (TSR6876)

The Universal Table

The Universal Table is the engine of FASERIP. Every action that needs resolution uses the same procedure: roll d% (two ten-sided dice), find the row on the left, find the column matching the rank of the ability or power being used, and read the color in that cell.

The color tells you how well the action went: White is a failure or miss, Green is a standard success, Yellow is a notably good success, Red is the best possible outcome.

The Table

The Advanced Set Universal Table with Battle Effects
Canonical 1986 Advanced Set Universal Table · 18 rank columns from Shift 0 to Beyond · Battle Effects matrix above

The Extended Ladder

The Advanced Set added ranks above Unearthly to accommodate cosmic beings and Marvel's escalating power levels. The 1984 Basic Set capped at Class 1000; the Advanced Set extends through Beyond. These extended ranks are canonical from the Advanced Players Book — Class 1000 / 3000 / 5000 / Beyond are "not available to most heroes" but are used to define cosmic entities like Eternity and Galactus.

RankNumberUsed for
Shift X150Cosmic-tier (Thor's hammer-thrown)
Shift Y200Galactic-scale (mid-tier cosmics)
Shift Z500Stellar-scale
Class 10001000Planetary (Galactus hungry, Adamantium)
Class 30003000Stellar-systems-scale
Class 50005000Cosmic (the Beyonder, the One-Above-All)
BeyondPure narrative / un-measurable

See Ranks for the full ladder with descriptions.

Battle Effects Table

The matrix at the top of the table lists combat actions across columns (Blunt Attacks, Edged Attacks, Shooting, Throwing, Energy, Force, Grappling, Grabbing, Escaping, Charging, Dodging, Evading, Blocking, Catching, Stun?, Slam?, Kill?) and reads off each color result per action. See Combat for the full breakdown of these actions.

How To Read It

  1. Pick the ability or power used for the action.
  2. Find that rank's column. Each rank has a column header showing its rank word and rank number range.
  3. Roll d% (1d100). Use the result to find the row on the left side.
  4. Read the color at the intersection. For combat, cross-reference the Battle Effects matrix above.

Karma can shift this — see Karma.