How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeIncredible (40)
Agilityranged · dodgeIncredible (40)
Strengthdamage · grappleAmazing (50)
Endurancestamina · resistAmazing (50)
Reasonknowledge · inventGood (10)
Intuitionsenses · initiativeRemarkable (30)
Psychewillpower · magicIncredible (40)
HealthF+A+S+E180
KarmaR+I+P80
Resourcesafford by rankExcellent (20)
Popularityfame15

Movement

Ground
1 area
Air
40 areas
Unearthly · 600 mph

Talents

Martial Arts A B EMilitaryPilotDetective/EspionageJournalismAerial Combat

Powers

damagethe number = how much damage this hit dealsabsorbedthe number = how much damage this armor blocks per hitmovementsee Movement block above for areas/turn + mphrestoredthe number = Health restoredTBthrown blunt / ensnaring — roll Agility on the Universal Table
Body ResistanceIncredible (40)absorbedWarbird's altered genes and hybrid physiology grant her Incredible protection vs Physical and Energy attacks.
True FlightUnearthly (100)movementWarbird can convert her energy to enable her to fly at Unearthly air speed.
Focused Energy ReleasedamageTBWarbird’s current powers are not simply a reversion to her Ms. Marvel powers, but are her former powers as Binary operating at a lower level. Warbird can do many things by altering the focus of her energy release. She can emit and hear light, and the rest of the electromagnetic spectrum as well as gravity. In addition, she may perform/maintain any one of.; Re-power any type of battery that is charged with electromagnetic energy. This ranges from hi-tech weapons to starship batteries. The amount of time required and the drain on her power is up to the Judge.
Energy AbsorptionUnearthly (100)restoredWarbird retains the ability to absorb various types of energy to fuel her metabolism or re-channel as attacks. She can absorb up to 100 points of energy to boost her strength or offensive energy powers to Unearthly for 1 round, or heal up to 100 points of damage. She can absorb incoming energy attacks of up to Amazing rank on a Yellow or better Intuition FEAT. If she fails, or the attack is Monstrous or greater intensity, she is affected normally.

Limitations

Carol is a recovering alcoholic

Contacts

SHIELDX-menAvengersStarjammersImperial GuardCSSQueen's VengeanceDept of Homeland Security
History

Carol Danvers entered the Air Force at an early age and rapidly rose to become one of the leading agents in military intelligence. Upon leaving her work as a spy, she became security cheif at Cape Canaveral for NASA, where she met the Kree hero, Mar-Vell, the first Captain Marvel.

During a battle between Mar-Vell and his Kree foe Yon-Rogg at a hidden Kree base on Earth, Carol Danvers was accidentally irradiated by the unknown energies of the Psyche-Magnetron, a device built by the Kree for communication as well as for weaponry. The radiation from the machine eventually augmented Carol's entire genetic structure, granting her super powers. Assuming the guise of Ms. Marvel, she faught crime and alien invasion. During this time, she worked as a magazine editor in New York City and earned the friendship of many other heroes, even becoming a member of the mighty Avengers.

Soon after joining the Avengers, however, Carol was used by Marcus, son of the extra-dimensional time traveller Immortus, in an elaborate scheme to escape his prison in Limbo by impregnating Carol with himself. Marcus was born into our reality through Carol, and would have died. Carol, believing to be acting under her own influence, fled to Limbo with Marcus, only to have Marcus die and stranding Carol in Limbo.

Eventually, Carol escaped, but later she was defeated by the power-absorbing mutant named Rogue. Danvers lost virtually all of her Ms. Marvel abilities and all of her memories. With the help of the mutant telepath, Professor X, Carol was able to recover her memories, but the emotional ties to them were gone.

Travelling with the X-men, Carol was abducted by the alien Brood, who subjected her to an evolutionary ray which triggered the latent potentional of Carol's Kree-enhanced genes, giving her super powers which led Carol to call herself "Binary." She soon joined the space pirates known as the Starjammers.

During the Kree-Shi'ar War, Carol was deeply wounded in battle and returned to Earth. Carol decided to stay on Earth to attempt a re-establishment of her former life.

Carol Danvers renamed herself Warbird and rejoined the Avengers bringing with her a whole set of problems. First, her powers were slowly depleting. She tried to hide this fact from the Avengers, leading to conflict with Captain America. Carol also developed a drinking problem, which was immediately noticed by recovering alchoholic and fellow Avenger, Iron Man.

Her drinking, coupled with her determination to prove herself a worthy addition to the Avengers and her secretiveness about her power loss, led to reckless grand-standing and sloppy teamwork. This eventually led to a formal court-martial before her fellow Avengers. She quit the team.

Carol realized that she had hit rock bottom after she attempted to reach escape velocity to help the Avengers on the Moon vs. the Kree Lunatic Legion.

She has given up the bottle for two reasons: One she wants to be the best superhero that she can be and secondly because her doctor told her that she had done so much damage with the boozing to her internal organs that another drink might KILL her.

She attends AA meetings and has been reinstated to the Avengers.