How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeRemarkable (30)
Agilityranged · dodgeExcellent (20)
Strengthdamage · grappleUnearthly (100)
Endurancestamina · resistAmazing (50)
Reasonknowledge · inventGood (10)
Intuitionsenses · initiativeGood (10)
Psychewillpower · magicExcellent (20)
HealthF+A+S+E200
KarmaR+I+P40
Resourcesafford by rankRemarkable (30)
PopularityfameExcellent (20)

Movement

Ground
4 areas
Good · 60 mph
Leap

Talents

Martial Arts B & CLawPilot

Powers

absorbedthe number = how much damage this armor blocks per hitintensitythe number = how hard for targets to resist (their FEAT difficulty)movementsee Movement block above for areas/turn + mph
Body ArmorIncredible (40)absorbedIncredible protection vs. physical and energy attacks, she has Uneartly resistance to toxins and Class1000 resistance to terrestial diseases
LeapingmovementShift Z leaping abilities, allowing her to leap 4 areas.
Mind TransferalRemarkable (30)Remarkable rank ability to switch minds with anyone in 3 areas who makes eye-contact.
Hyper-RunningGood (10)Good land speed
Regenerative FactorShe-Hulk heals faster than normal (but is incapable of regrowing limbs or organs) and should probably be considered to have Gd-10 Regeneration. As a side effect of her powers she is resistant to Diseases and Toxins as well.
Alter EgointensityShe-Hulk can change back and forth between her She-hulk form and her normal self as Jennifer Walters; Height: 5'10" & Weight: 150 lbs.

Equipment

She-Hulk's Flying CarThis is a specially modified convertible pink cadilacc, originally it was a '59 Dodge Charger with interstellar capibilities, but that vehicle was trashed and a new one was built for her. While an industrious gamemaster or player could design such a vehicle for her, presented belowe are some basic stats for the most current model.

Contacts

EastWest coast AvengersU.S. GovernmentU.S. MilitaryInterpolS.H.I.E.L.D. (Specifically Nick Fury)Fantastic FourNew York D.A.'s OfficeThe Blond Phantom (III)Hero's For HireThe Hulk
History

Jennifer Walters grew up in a happy home in Los Angeles, although her mother died when Jennifer was at an early age. Growing up to be a successful prosecuting attorney, she was run off the road by the criminals she was investing. Her cousin, Bruce Banner, also known as the Hulk, saved her life by performing an emergency roadside blood transfusion. Jennifer found herself able to transform into the giant She-Hulk, but never restricted by the split-personalities of her brother, Jennifer was able to transform at will and retain her full intelligence and memories. She had a successful run of adventures as She-Hulk, even though her sheriff father distrusted and was constantly hunting She-Hulk. Eventually, She-Hulk found herself unable to transform back into Jennifer, but, after reconciling with her father, never found cause to revert anyway, preferring the adventures she had in her alter ego. Eventually moving to New York, She-Hulk was contacted by the Wasp in a membership drive for the Avengers. She served for a brief stint before being among the Avengers captured by the Beyonder to his "Battleworld" and pitted against similar abducted villains. When returning to Earth, She-Hulk was invited to take the place of the Thing in the Fantastic Four, and she joined them.

During her tenure with the Fantastic Four, the She-Hulk had to prevent a radiation leak in a downed S.H.I.E.L.D. Helicarrier. This radiation exposure apparently mutated Jennifer to the point that she could not transform back into her original form. But this was an agreeable turn of events for her, since she preferred her She-Hulk form anyway. It was revealed much later that the "genetic block" was in fact purely psychological, shortly before a similar block locked her in non-Hulk form. That block proved to be temporary.

After the Fantastic Four , the She-Hulk rejoined the Avengers and joined the staff of District Attorney Blake Tower, where she met Louise "Weezi" Mason, formerly the Golden Age super heroine called the Blonde Phantom; during this period, she discovered that Mason had manipulated Towers into hiring She-Hulk so that Mason could again star in a comic book and thus avoid dying of old age. Mason's husband, also a former comic book character, had passed away three years ago, but other, more popular characters from the era, such as Captain America and Namor the Sub-Mariner, were still around.

She-Hulk was a member of the short lived hero group the Fantastic Force. Later, while doing some legal work for Heroes for Hire, she also went on a few adventures with them and spent some time dating Luke Cage.

Eventually, Jen returned to the Avengers and remained with the team for some time. On one adventure, the She-Hulk was exposed to fellow Avenger Jack of Hearts radiation powers causing Jen to lose control of the savage side of her personality. She injured several Avengers and went berserk in Bone, Idaho, virtually destroying the whole town. With Jen's fear and rage at an all-time high the assembled Avengers couldn't stop her.

Only the Hulk himself was able to slow her down until Jack of Hearts was able to use his powers to balance her Gamma levels and she regained control over her savage side. Jen's normal personality was restored for a time but her worst fear came true when Scarlet Witch went temporarily insane and used her magic to cause Jen to lose control again. This time, she nearly killed Captain America and tore the Vision in half with her bare hands.

Although she had been manipulated, She-Hulk was devastated at her part in the Vision's death and the destruction of the town of Bone, Idaho. Ashamed, She-Hulk quit the Avengers to resume her law career and spend more time as plain Jennifer Walters.