How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeGood (10)
Agilityranged · dodgeExcellent (20)
Strengthdamage · grappleTypical (6)
Endurancestamina · resistRemarkable (30)
Reasonknowledge · inventGood (10)
Intuitionsenses · initiativeMonstrous (75)
Psychewillpower · magicUnearthly (100)
HealthF+A+S+E66
KarmaR+I+P185
Resourcesafford by rankGood (10)
PopularityfameShift-0 (0)

Movement

Ground
1 area
Air
20 areas
Incredible · 300 mph
Astral
40 areas
Unearthly · 600 mph

Powers

absorbedthe number = how much damage this armor blocks per hitintensitythe number = how hard for targets to resist (their FEAT difficulty)movementsee Movement block above for areas/turn + mph
Alteration-AppearanceAmazing (50)Amazing. Doctor Strange can change his own appearance as well as the appearance of those in the same area.
Astral ProjectionUnearthly (100)movement
LevitationIncredible (40)movement
Shield-IndividualAmazing (50)absorbed
TelepathyUnearthly (100)intensity
All other Personal spells he may use are of an Amazing power rank.

Equipment

The names suggests that these two items were made by Watoomb itself, and if this is not the case, once owned by him. The exact origin of these amulets are unknown.
As an object of 'white magic' it can be only operated by a person possessing pure thoughts and a clean soul.
For protection the Orb is kept in a magical container that can only be opened by a magical spell.

Contacts

Scarlet WitchAgatha HarknessHargothVishantiDyzakkFalroth... He probably knows other mystical contacts but thoselike his backgroundremains shrouded in mystery
History

At a young age, Stephen Strange had dreams of becoming a doctor. The eldest child of three, Strange was born in 1930 while his parents Eugene and Beverly Strange were vacationing in Philadelphia. At the age of eleven he aided his younger sister Donna when she was injured, which proved to be a formative experience for him, and he was inspired to attend med school after high school. Ironically, it was his inability to later save her from drowning when he was nineteen and on leave from college that undermined his belief in life’s meaning and the value of idealism. Nevertheless, he rapidly finished med school at a young age and became a successful neurosurgeon.

Strange displayed phenomenal talent in his chosen field, and quickly attained wealth and notoriety. The more successful he became, the more arrogant he grew. Eventually this led to estrangement from his family and the undoing of his relationship with a United Nations translator named Madeline Revell to whom he had proposed marriage. So distant and self-absorbed did he become that he refused to visit his father on his deathbed. His enraged younger brother Victor Strange berated him for this, and then was killed as he ran into traffic. Stephen then placed the body of his brother into cryogenic storage. At a much later stage Stephen attempted to restore his brother through magical means, but instead imbued him with the curse of vampirism.

A car accident that damaged the nerves in his hands changed everything for Stephen Strange. He was no longer able to be a surgeon, yet he refused to become an assistant or consultant, instead squandering his money traveling the world and searching for a cure. One day he heard a rumor of a mystical personage known as the Ancient One in Tibet. Marshaling the last of his inner and outer resources, Strange diligently searched until the fortress of the Ancient One was revealed to him. Though initially outraged that the aged mystic refused to cure his hands, Strange’s anger was quickly replaced by amazement when the reality of magical forces was demonstrated before his eyes as he witnessed an attack on the Ancient One.

Circumstances revealed to Strange that it was none other than Baron Mordo, the Ancient One’s chief disciple, who was the perpetrator of the attack, and who continued to plot the destruction of the antediluvian mystic in an attempt to gain power. To his horror, Strange learned he was unable to reveal this after Mordo easily ensorcelled him. Realizing the Ancient One was a force for good; Stephen selflessly abandoned his quest to restore his hands and committed himself to magical tutelage with the intention of foiling Mordo’s insidious scheme. By this act Strange proved himself to the Ancient One, to whom the entire melodrama had been transparent. Thus Doctor Strange put himself on the path to become the new Sorcerer Supreme of the Earth dimension, yet gained a deadly enemy in Baron Mordo.