Basic SetTSR 6850 · 1984

Ranks & Intensity

Original Boxed Set · Battle Book + Campaign Book

The Rank Ladder

Every ability, power, and intensity in FASERIP is described with a rank — a word like "Good" or "Remarkable" — and a corresponding rank number. The rank word names the column on the Universal Table; the rank number is used for math (damage, weight lifted, healing, etc.).

The 1984 Basic Set uses 13 ranks, from Shift 0 (no ability) up to Class 1000 (effectively unlimited).

Ranks Table

RankNumberWhat it means
Shift 00Absent — the ability does not exist at all.
Feeble2A baby, a sick old person — the weakest end of human ability.
Poor4Below average human capability.
Typical6Average human capability.
Good10Above average — competent.
Excellent20Strong, capable — top of the human bell curve.
Remarkable30Olympic-class human peak.
Incredible40Beyond peak human; into super-powered territory.
Amazing50Powerful super-hero level.
Monstrous75Top-tier super-power.
Unearthly100Beyond mortal — godlike.
Shift X150Cosmic-tier — the upper bound of measured power.
Class 10001000Effectively unlimited — the highest rank in the 1984 set.

Reading A Stat Block

A character's ability might be written as "Excellent (20)" — that's the rank word followed by its number. Either form is enough; the other can be looked up.

When the rules say "shift a rank up one column," move one step right on this ladder. "Shift two columns to the right" means two steps. Shifts can push you past Class 1000 in some cases — see the Advanced Set if that comes up.

Note On Shift X & Class 1000

These two ranks describe cosmic-tier power. In the 1984 Basic Set, Class 1000 is the highest you go. The 1986 Advanced Set extends the ladder upward with Shift Y (200), Shift Z (500), Class 3000, and Class 5000 — but those ranks don't exist in this edition.