How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeRemarkable (30)
Agilityranged · dodgeAmazing (50)
Strengthdamage · grappleIncredible (40)
Endurancestamina · resistIncredible (40)
Reasonknowledge · inventExcellent (20)
Intuitionsenses · initiativeExcellent (20)
Psychewillpower · magicIncredible (40)
HealthF+A+S+E160
KarmaR+I+P50
Resourcesafford by rankPoor (4)
Popularityfame30

Movement

Ground
1 area

Talents

PhotographyChemistry (Reason of Remarkable in Chemistry)

Powers

movementsee Movement block above for areas/turn + mphTBthrown blunt / ensnaring — roll Agility on the Universal Table
Wall-CrawlingmovementSpider-Man sticks to all normal surfaces automatically if he wants to. He can walk on walls and hang from ceilings. He must make a successful Agility FEAT roll to stick to wet or slippery surfaces.
Spider SenseHis special sense warns him of danger. He must make an Intuition FEAT roll (no Karma) when he is in extreme danger; if the roll is good, he is alerted in time to react. If he fails the roll, he is not warned in time to react.
Web-ShootersMonstrous (75)TBSpider-Man's web-shooters (one on each wrist) fire Monstrously strong webbing up to 2 areas away. He uses his webs as swing-lines, missiles, and shields, and to block passages and tie up villains. The webbing does not conduct electricity.
Spider-TracersSpider-Man owns several miniature homing devices, tuned to his Spider Sense. Range: 1 mile.
History

Peter Parker gained his amazing powers after a radioactive spider bit him. The important people in his life are his frail Aunt May and members of the Daily Bugle newspaper staff, including J. Jonah Jameson (publisher) and Robbie Robertson (editor).