How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeRemarkable (30)
Agilityranged · dodgeIncredible (40)
Strengthdamage · grappleIncredible (40)
Endurancestamina · resistIncredible (40)
Reasonknowledge · inventTypical (6)
Intuitionsenses · initiativeTypical (6)
Psychewillpower · magicGood (10)
HealthF+A+S+E150
KarmaR+I+P22
Resourcesafford by rankTypical (6)
Popularityfame0

Movement

Ground
1 area

Powers

absorbedthe number = how much damage this armor blocks per hitmovementsee Movement block above for areas/turn + mphEnenergy attack — roll Agility on the Universal Table
Wall-ClimbingmovementScorpion can climb any wall that he can grip or make a grip in. He can't climb glass walls but can climb smooth concrete walls by making holes. Ceiling-climbing is rare and only used in emergencies.
Costume (Body Armor)Excellent (20)absorbedEnHis green costume contains a steel mesh and rubber underlayer that absorb the first 20 points of damage from any attack (Excellent protection). The rubber further insulates from electrical shocks — Remarkable protection from electrical damage.
Tail (Incredible material)Incredible (40)Attacks with his tail like he does with his arms and feet — but the tail does Amazing damage.
Plasma Projector (in tail)Remarkable (30)His tail also contains a plasma projector that does Remarkable damage. Most heroes don't know about this — he saves it for a surprise attack.
History

Mac Gargan was a private investigator who volunteered for an experiment that gave him his scorpion-themed powers. The treatment also affected his mind. He has no particular talents.