How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeGood (10)
Agilityranged · dodgeGood (10)
Strengthdamage · grappleTypical (6)
Endurancestamina · resistExcellent (20)
Reasonknowledge · inventGood (10)
Intuitionsenses · initiativeGood (10)
Psychewillpower · magicTypical (6)
HealthF+A+S+E60
KarmaR+I+P26
Resourcesafford by rankRemarkable (30)
Popularityfame60

Movement

Ground
1 area
Air
20 areas
Incredible · 300 mph

Talents

Mechanics (Reason and Intuition are Excellent regarding cars and racing)

Powers

damagethe number = how much damage this hit dealsabsorbedthe number = how much damage this armor blocks per hitmovementsee Movement block above for areas/turn + mphEnenergy attack — roll Agility on the Universal Table
Generate and Control FireUnearthly (100)damageJohnny can generate flame from all or part of his body. He can also control external fire with Unearthly ability. He can flame on with Remarkable Agility against targets up to 3 areas away. Such an attack causes up to Unearthly damage.
Fire ResistanceUnearthly (100)absorbedHe has Unearthly resistance to fire and heat.
FlightIncredible (40)movementHe can fly while flamed (up to 25 areas/round).
Body ArmorAmazing (50)absorbedHis flame is Incredible Body Armor against all physical weapons, except weapons of Amazing damage (or better) material. All forms of close combat do normal damage to him, but anyone who touches his flaming form suffers Incredible damage.
Nova BlastIncredible (40)damageEnWhile in flame state, Johnny can explode into a fiery blast, causing Shift Y damage (150 points) to everything within 5 areas. He must make a successful Endurance RED FEAT roll immediately afterward or wink out unconscious for 1–10 rounds.
History

Bombardment by cosmic radiation gave him his powers. He is the youngest member of the Fantastic Four.