How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeTypical (6)
Agilityranged · dodgeTypical (6)
Strengthdamage · grappleTypical (6)
Endurancestamina · resistTypical (6)
Reasonknowledge · inventIncredible (40)
Intuitionsenses · initiativeExcellent (20)
Psychewillpower · magicGood (10)
HealthF+A+S+E24
KarmaR+I+P70
Resourcesafford by rankExcellent (20)
Popularityfame0

Movement

Ground
1 area
Air
20 areas
Incredible · 300 mph

Talents

Mechanics — Norbert Ebersol is one of the most brilliant and innovative minds on earth

Powers

movementsee Movement block above for areas/turn + mph
GadgeteerMost of Fixer's powers come from the astounding gadgets and weapons he invents and uses.
Costume ProtectionTypical (6)His green costume gives him Typical protection from attacks. Its insulation provides Good protection from electricity, light, and radiation damage.
Antigravity Boots (Flight)Incredible (40)movementAntigravity disks on his soles let him fly with Incredible speed.
Headgear (Breathing)Face plate allows him to breathe without an outside air supply for up to three hours.

Equipment

Shshooting — roll Agility on the Universal Table
Web BombsIncredible (40)Two web bombs. Cover whatever they hit with a web of Incredible strength.
Laser PistolRemarkable (30)ShFires laser rays of Remarkable damage. Never runs out of energy. If knocked from his hand, becomes a heat-seeking rocket striking with Incredible Agility for Remarkable damage.
Tangler CablesExcellent (20)One-shot canister throwing a mass of steel cables. Traps target with Excellent strength and zaps with Good damage (10 points) for 3 rounds.
Flash BombsThree flash bombs. Bright flash on impact temporarily blinds anyone looking in the general direction.
History

Fixer is a criminal inventor who carries his arsenal on his body. He joins Doctor Octopus's plot in Day of the Octopus.