How to read this sheet

Every rank has a word and a number. "Incredible (40)" means the rank word is Incredible — that's the column you use on the Universal Table. The 40 is the math value — what gets used for damage, lift weight, FEAT intensity, etc.

Italic gray hints under each stat tell you what that ability is used for at the table (melee, ranged, dodge, etc.).

Tags next to each power tell you what the number means in play:

  • damage the number = how much damage this hit deals
  • absorbed the number = how much damage this armor blocks
  • sense the number = how sharp this sense is (intensity)
  • intensity the number = how hard targets find it to resist
  • movement see Movement block above for areas/turn and mph

Red BE tags like TB, En, Sh point to the row on the Battle Effects Table for that attack (TB = Throwing Blunt, En = Energy, Sh = Shooting, etc.). Roll the listed ability on the Universal Table; check that row for the result.

To resolve an action: pick the ability or power. Roll d% (1d100). Find that number's column on the Universal Table. Read the color — White (miss/fail), Green (hit/success), Yellow (good), Red (best). See FEATs for the full procedure.

FightingmeleeGood (10)*
Agilityranged · dodgeGood (10)*
Strengthdamage · grappleExcellent (20)
Endurancestamina · resistExcellent (20)
Reasonknowledge · inventExcellent (20)
Intuitionsenses · initiativeRemarkable (30)*
Psychewillpower · magicTypical (6)
HealthF+A+S+E36
KarmaR+I+P56
Resourcesafford by rankGood (10)
Popularityfame0

Movement

Ground
1 area
Air
10 areas
Excellent · 150 mph

Talents

Master Mechanic — can adjust his suit in minor ways and build small devices

Powers

absorbedthe number = how much damage this armor blocks per hitmovementsee Movement block above for areas/turn + mphEAedged hit — roll Fighting on the Universal TableChcharge — roll Endurance on the Universal Table
Armor SuitExcellent (20)absorbedBeetle's armor suit gives him Excellent protection (absorbs first 20 damage points). The armor also raises his Strength and Endurance, which are normally only Typical.
Battle ComputerChBuilt into the armor, programmable once per battle to predict the techniques of a single opponent. Against that programmed opponent, his Fighting and Agility become Remarkable and his Intuition becomes Amazing. The * marks the abilities that improve with this programming.
Suction Cup GlovesStick to most surfaces. Can't stick to wet or very porous surfaces.
Electro-Bite (Gauntlets)Excellent (20)EAGloves discharge electric bolts that inflict Excellent damage.
Mylar Wings (Flight)Excellent (20)movementWings in his suit give Beetle Excellent flying speed — but make him look like a bug.
History

Abner Jenkins is a master mechanic who turned criminal. In Day of the Octopus, Beetle is tasked with keeping Captain America busy.