The Advanced Set's full technology reference — vehicles, weapons, armor, signature materials, and power inhibitors. Sourced from classicmarvelforever.com.
The Air Cars were created to provide short-range transportation for the Avengers so that they didn't have to use the Quinjets over urban areas. Especially after there was some conflict with the City of New York over the use of that vehicle. They were Designed by Dane Whitman (Black Knight) together with the Wakandan Design Group.
This is an open top design with a snub-nosed body. It has five jet engines, one primary mounted in the rear and four on external side mountings. It is 18 feet long and 12.5 feet wide with the side-mounted engines. There is room for four adult-sized humans.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Remarkable | Amazing | Excellent | Good |
This is an improved design by Dane Whitman. It is more aerodynamically streamlined. It has three jet engines, which are all rear mounted for improved thrust and maneuverability. It is 14.9 feet long, 8 feet wide and has the capability to carry six adult-sized human passengers. It is also an open-top design.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Incredible | Monstrous | Excellent | Good |
The Blackbird is the X-mens Lockheed RS-150 reconnaisance plane. Thiscraft has been heavily modified with Sh'iar technology.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Remarkable | Shift-Y | Remarkable | Remarkable |
The Quinjet is the primary transportation of the Avengers. It can be modified for space travel or use underwater. It was constructed by Stark International and the Wakanda Design Group. All of the variations have the capability to hover without an Agility FEAT, and have a capacity of 2 Crew and seating for up to 5 passengers.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Remarkable | Shift-Y | Excellent | Excellent |
Modified for space travel.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Incredible | Shift-Y | Amazing | Amazing |
Modified for use underwater.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Remarkable | Shift-Y | Incredible | Incredible |
Imperial Shi'ar Battle cruisers are a few miles in length, they are equipped with state of the art weaponry and have a crew of 50 imperial soldiers, any number of passengers and about 10 officers and one captain.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Incredible | Class 3000 | Monstrous | Monstrous |
Fully self-contained environment, capable of VTOL, seats up to six humanoids comfortably, twice that in a pinch.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Good | Class 1000 | Remarkable | Remarkable |
This was originally designed for Hawkeye, but has since become standard equipment for the Avengers. It's size makes it perfect for low profile missions, and for single person transportation.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Excellent | Incredible | Excellent | Good |
This vehicle consists of two linked battle machines, each with a two-man crew. The Walker Vehicle is a two-legged construct which carries the jet-powered flyer until the two are separated for scouting or battle.
| Control | Speed | Body | Protection |
|---|---|---|---|
| Remarkable | Excellent | Incredible | Incredible |
| Control | Speed | Body | Protection |
|---|---|---|---|
| Typical | Incredible | Remarkable | Remarkable |
The Walker-Vehicle, though heavily armored, proved ungainly in combat with Doc Samson; the Flyer Vehicle, more lightly armored, proved to be vulnerable to the disruptor weapon of the Walker in the same fight. The resulting crash of the Flyer caused Carolyn Parmenter's death.
Role-playing in the Marvel Super Heroes game is not restricted to having your heroes battle evil on Earth. Many of the greatest triumphs of the Avengers, the Fantastic Four, and the X-Men have occurred in outer space. Why not take your campaign to the stars, too?
But before you can go adventuring into the far-flung reaches of the universe, you first need a way to get there. A variety of means to reach the stars exists, from personal fight using superpowers to the use of external or mechanical means. Some examples of spacefaring methods include:
Slower Than Light (STL) Drives:
STL ships can reach speeds up to that of light. If such a ship is inteded for interstellar flight, it may be equipped with suspended animation chambers or a life-support system capable of sustaining passengers for years or centuries.
Faster Than Light (FTL) Drives:
FTL ships are capable of exceeding lightspeed, but they still travel in "realspace".
Advanced FTL Drives:
Better engines enable advanced FTL starships to attain speeds 10 times faster than normal FTL drives.
Warpdrive:
Warpdrive ships are capable entering hyperspace and thus attaining FTL speed. Warpdrive ships might be limited to STL flight in normal space.
Advanced Warpdrive:
Better warp generators enable a starship to travel at speeds 100 times faster than can be achieved by normal warpdrives.
Teleportation:
Instantaneous travel across the universe for individuals or small loads is possible with this power.
Stargate:
A stargate uses a form of teleportation. A fixed-location device (the gate) instantaneously teleports an entire spacecraft to another stargate. Stargates are assumed to be rare, being so powerful.
The type of stardrive determines its speed range. The power rank number determines its basic speed value, which is then mulitplied by the standard modifier for that class of travel. Table 1 shows the basic starship types and their speed for the Marvel Super Heroes game.
Stargates and teleportation systems and powers enable travelers to instantaneously cross long distances. Travel time is limited by the amount of time it takes to make each jump and the number of jumps necessary to cover the desired distance. Most teleportation systems are designed to handle individuals or small loads. They may be placed on planetary surfaces or built into spacecraft of any sort.
Stargates are immense portals capable of handling entire starships; these devices often appear to be titanic doors or hoops miles across. Objects must be able to physically pass through a stargate in order to use it. Starships can be moving at sublight speed when they use a stargate, although the ship must be piloted very accurately. The Shi'ar are the primary users of stargates; they maintain a network of them through the universe, including one within 10 lightdays from Earth. At this time, the gates are heavily guarded at the Shi'ar ends.
A portable stargate was left in Manhattan by Shi'ar agent Davan Shakari. This stargate is currently powerless and thus can only receive travelers. However, it can be made operational by a power source of at least Shift-X intensity. This stargate's existence is known to the X-Men, Firelord, Lilandra, Misty Knight, and Jean Grey's parents. Although it was last seen on the roof of Misty Knight's apartment, the current location of the stargate is unknown. Unless the stargate is reprogrammed, it will send any user to the unnamed world within the Shi'ar Empire that holds the M'Krann Crystal. This barren world is normally uninhabited. This stargate can be reprogrammed by an Incredible Reason FEAT.
The structure of the Marvel Comics' universe is riddled with spacewarps. These function as interdimensional tunnels that enable any ship capable of FTL flight to swiftly cross enormous distances in even less time than usual. Earth is near one of the largest junctions of spacewarps in the universe, crossroads for half the known starfaring races. This is one of the reasons why Earth keeps attracting so many space travelers. Known warps include several linking Earth with various points in the Andromeda galaxy and one to the Kree Empire in the Greater Magellanic Cloud, a satellite galaxy of our Milky Way galaxy.
The Marvel Super Heroes Advanced Set contains the basic procedure for building your own starship. It takes an Amazing Reason FEAT to design a stardrive capable of FTL flight. The Resource FEAT is Shift-X rank for a basic FTL ship, higher for a more advanced model.
Sometimes a powerful energy source can be used to modify an STL ship to FTL speeds. One such example was the use of Thor's Mjolnir to propel a Quinjet between the stars. Such an energy source must be of at least Unearthly rank, and the ship to be so modified must have at least an STL drive.
Starships can also be directly gained by a variety of means, proper and improper. Ships may be recovered if abandoned, stolen from their owners, or rebuilt from parts scavenged from damaged vessels. Terrans kidnapped by aliens might overthrow their captors and seize the aliens' ship for themselves. A starfaring race may present a Terran with a starship as a gift or a reward, such as when Prince Dezan gave a Skrull starship to the Fantastic Four. If all else fails, travelers can always try buying a starship.
The following table should be used to quickly generate a starship with a few rolls of the dice. First you should roll percentage for the Starship Type. This will determine if your ship is FTL, Adv-FTL, Warp, or Adv-Warp. Then roll percentage for the rank of the starship. Look under the column for your ship type on this row to determine the ship's maximum speed. The last column determines the number of typical humanoids that can be kept alive by the life-support system, allowing at least one chair or berth for each potential passenger. If a cargo ship is desired, subtract 1-10 crew-beings and multiply the remaining number of passengers by 200 lbs. to get the starship's cargo limit.
The following numbers under each column should be read as 'multiples of the speed of light'. For example, a Feeble ranked Faster Than Light (F.T.L.) starship can travel at a maximum of '2', which means 2 times the speed of light. Conversely, a CL5000 ranked Advanced-Warp starship can travel at a maximum of '50Mil', which means 50,000,000 times the speed of light.
| Rank | F.T.L. (01-45) | Adv-F.T.L. (46-65) | Warp (66-85) | Adv-Warp (86-100) | Max.Passenger |
|---|---|---|---|---|---|
| Feeble (01-10) | 2 | 20 | 200 | 20,000 | 1 |
| Poor (11-20) | 4 | 40 | 400 | 40,000 | 1 |
| Typical (21-30) | 6 | 60 | 600 | 60,000 | 1-10 |
| Good (31-40) | 10 | 100 | 1,000 | 100,000 | 1-10 |
| Excellent (41-52) | 20 | 200 | 2,000 | 200,000 | 1-10 |
| Remarkable (53-66) | 30 | 300 | 3,000 | 300,000 | 1-10 |
| Incredible (67-74) | 40 | 400 | 4,000 | 400,000 | 1-100 |
| Amazing (75-82) | 50 | 500 | 5,000 | 500,000 | 1-100 |
| Monstrous (83-89) | 75 | 750 | 7,500 | 750,000 | 1-100 |
| Unearthly (90-94) | 100 | 1,000 | 10,000 | 1,000,000 (1Mil) | 1-1,000 |
| Shift-X (95) | 150 | 1,500 | 15,000 | 1,500,000 (1.5Mil) | 1-1,000 |
| Shift-Y (96) | 200 | 2,500 | 20,000 | 2,000,000 (2Mil) | 1-1,000 |
| Shift-Z (97) | 500 | 5,000 | 50,000 | 5,000,000 (5Mil) | 1-1,000 |
| Class 1000 (98) | 1,000 | 10,000 | 100,000 | 10,000,000 (10Mil) | 1-10,000 |
| Class 3000 (99) | 3,000 | 30,000 | 300,000 | 30,000,000 (30Mil) | 1-10,000 |
| Class 5000 (100) | 5,000 | 50,000 | 500,000 | 50,000,000 (50Mil) | 1-10,000 |
This is a cumbersome weapon and requires three people to maneuver and operate the huge gun. It is highly effective against aerial attackers. Once per round, the cannon can fire a jet of intensified wind of Amazing rank force. Check attack results on the Force Column of the Battle Effects Table. The weapon has a range of 10 areas.
If the Human Torch (or a character with similar powers) is hit by the air jet, he must succeed at a Power FEAT or lose the ability to "flame on" for 1-10 rounds in addition to any standard battle effects such as Stun or Slam.
All-Black the Necrosword is a powerful weapon with dark properties previously wielded by Gorr the God Butcher who used it to slay gods across the cosmos. It is said to be the same weapon that carved the first dawn from the stone of the endless night.
It has the following abilities:
This pistol looks much like the standard handgun. However, it is far more deadly than any typical handgun. The Weapon fires a tight beam of antimatter particles up to a range of 1 area. When solid matter and the antimatter beam meet, the result is an explosion, as a minute amount of physical matter is instantly transformed into energy. Resolve attacks on the Force Column.
If the target is struck, he suffers Unearthly force damage, as the meeting of his very atoms with the antimatter particles triggers an explosion; even though this is considered a force attack, the blast itself is considered an energy attack against a target's Body Armor. In addition, the force of the explosion can cause Slams or Stuns (Yellow or Red results, respectively) like a blunt attack.
This weapon can also affect individual items of inorganic matter such as walls, doors, and so forth. The pistol can be fired once per round, and has enough ammunition charges for 10 shots.
by ZaZen**
A chainsaw is a Excellent material strenght tool, depending on its size (Commercial or Industrial) it can inflict either 15 or 20 points of edged damage or +6pts to strength if usesd as a blunt weapon.
This is a rifle-sized weapon that will intensify the neurological activity in a target (Amazing intensity for determining if the effect can be resisted). What this does, in effect, is electrocute the target from within. The more neurological energy that is going through the target, the worse the target will be damaged.
There are two things that will determine the level of neurological activity in the body. If the target has mentally based powers, the highest power rank in those powers determines the maximum electrical potential in the body. If the target has superhuman Agility, that rank is used if there are no higher ranks in Mental powers.
The rifle has Excellent range and needs to be fired like a standard gun would to hit the target. The gun is fueled off a power pack on the belt small nuclear fusion generator.
by ZaZen**
The Executioner aka The Skurge of Jotunheim and Asgard carried a two handed, double bladed battle axe, made of enchanted, Unearthly 100 strength material. This weapon, when wielded by the Executioner, inflicted Amazing 50 pts of edged damage and could cleave all but the strongest weapons and armor.
Through magick, the Axe could slice through the fabric of space and reality itself, allowing travel to different dimensions and through space. These apertures protected the user from heat, cold and the vacuum of space.
The Axe could also emit devastating heat and cold attacks.
Though it was destroyed on several occasions, once by magick of the three Norns Urd, Skuld, and Verdandi, the Axe has always been restored, most likely through the magick of individuals like Hela and Loki.
Strength of Remarkable 30 is require to wield the Executioner’s Axe, due to the weight of this weapon.
It has the following abilities:
These grenades disperse a unique type of nerve toxin that only reacts to aberrent DNA in a victim's body. There has been a complete mapping of standard genes in the human body done (the Human Genome Project) that allows this kind of chemical technology.
The gas does Remarkable neurological damage each round to anyone with superhuman genetics or alterations - unfortunately, some innocent bystanders are affected by this toxin. Anyone with obviously genetically based maladies (Down's Syndrome, etc.) will be affected like a mutant or altered human.
There is a 30% chance of this toxin affecting alien humanoid physiologies also. The toxin cloud is 20' by 20' by 10' high and lasts for 5 rounds.
by Norseman**
The cannon fires a 7-gram pellet into a cast aluminum block capable of inflicting Incredible damage. It uses standard, easy to find copper BBs. These are fired at 5,500 feet per second, which, in the Earths atmosphere causes the projectile to vaporize after only a second, limiting its range.
This device can be mounted on a turret, or an aircraft hardpoint. The energy source for the device would limit its maximum rate of fire. It needs to have Amazing energy to launch a projectile. Therefor if there was a Good ranked energy source, the device could be fired once every 5 rounds. An Amazing energy source would allow the device to fire once every round. An Unearthly energy source or higher would allow the device to fire twice every round. The absolute maximum rate of fire is twice per round.
Note: Every area beyond the Maximum Effective Range reduces damage -2CS.
This weapon allows the user to fire special intensified synthetic molecules at a high velocity. Intensified molecules grow rapidly to the size of boulders when exposed to air, becoming a deadly projectile. The missile has a range of 11 areas and inflicts Incredible blunt damage. Because of the extremely small size before activation a standard "gun" can carry a virtually unlimited supply of the molecules. The projector can be virtually any size or shape.
This deadly weapon looks like an energized bayonet or combat knife. The ionic blade can pop out of the right forearm of Doom's armor, ready for use in a second.
by ZaZen**
Jarnbjorn is an Uru, battle axe forged by the master Dwarven weapon smiths of Nidavellir, and originally used by the Asgardian God of Thunder, the mighty Thor. In Norwegian, "Jarnbjorn" means " Iron Bear ".
Thor used Jarnbjorn early in his life, until he was deemed worthy to carry Mjolnir.
Made of CL3000 strength Uru metal, the axe could cut through most objects, armor and beings, especially when wielded by someone with the strength of Thor. During Thor’s battle with Apocalypse, the Thunder God blessed it with his own blood, so the blade could pierce Celestial armor. Thor used this weapon to kill Apocalypse. It fell into the hands of Kang the Conquerer and was eventually stolen by the Apocalypse TwinsUriel and Eimin, who used it to kill the Celestial Gardener. The Celestial Exitar arrives on to Earth to pass judgement on humans for the death of the Gardener. Thor reclaims Jarnbjorn from the Apocalypse Twins and kills Exitar with it, to save the planet Earth from destruction.
It has the folloing abilities:
Styled after the infamous brass knuckles, these hi-tech wonders amplify the kinetic force of the wearer's punch, providing +2CS damage to a maximum of Remarkable.
This weapon is so large and heavy that it must usually be mounted on a platform or vehicle. Wielding it requires Remarkable strength. The KE railgun does not use gunpowder; rather, its ammunition is propelled magnetically at speeds of upto 25 million joules--enough energy to deliver a kilogram of projectile at a speed of roughly 10 kilometers per second.
The railgun is equipped with a spiral-packed magazine which carries 1,800 caseless 3.9 mm spent-uranium core armor-piercing rounds. The railgun can be set to fire 1 to 1,000 rounds per second.
Each round can tear through up to Monstrous rank materials including body armor and force fields. A single shot inflicts Good damage; a burst of upto 10 rounds causes Excellent damage; a burst of upto 100 rounds causes Remarkable damage; a burst of upto 400 rounds causes Incredible damage; a burst of 750 rounds causes Amazing damage; and a burst of 1,000 rounds causes Monstrous damage.
It takes 2 turns to replace the magazine.
The cost of the railgun is Monstrous, but they are extremely rare and are not generally available for sale, even on the black market. The military is known to possess several railguns. Iron Man is known to have developed a smaller railgun (with a smaller magazine) for specific missions.
If you are sick of flattening ammo on natural body armor, this is the toy for you! Rather than punch an attack through armor, point the Inducer wand at an opponent, and a specifically programmed molecular structure will be pumped to bursting with energy to its molecular bonds.
What this accomplishes is a increasingly painful resonance effect as the molecule vibrates itself apart. The most common practice is to set the wand to resonate Calcium, and watch an opponents bones turn to jelly
The intensity of the field, range, and damage is Remarkable - the wand can be overloaded for an Amazing blast that affects everything of that molecular structure within 30'. The wand can hold a charge that will last for 10 rounds of emmissions.
This ray gun was created by Hank McCoy. When striking a character it increases his power level up to CL3000 rank. As most mutants could not control power of this magnitude so this is not a desirable result. The intensifier can also be set to return the character back to normal levels although this usually wears of within a few years and the characters power return to dangerous levels.
by ZaZen**
The Odinsword is tremendously old and strong forge in ways now lost and capable of withstanding any impact and cut through all know material even Celestial's armor. It is a massive two handed broad sword that can increase it size along with the wielder, channel cosmic energies with the Odinforce the prime driven force behind it.
The Odinsword is the most powerful weapon ever produced in Asgard, struck from the cursed Nibelung ring. Its true name is called "Ragnarok", the end of all things"; literally possessing the power to destroy the Nine Realms, if it is unsheathed.
The Odinsword has been used in battle against the Celestials and is said to be even able to slay the Midgard Serpent.The Odinsword has only been successfully wielded by the likes of the Destroyer, Odin himself and the mighty Thor. The sword requires a minimum of Unearthly 100 strength to be wield without penalty.
It has the folloing abilities:
by Mad Niz**
A device that is attached to—and easily concealed within—the palm of the hand, and thus often used in a sneaky attack, the Palm Stunner delivers a Remarkable intensity stunning attack on a successful grapple attempt. Three successful attacks can be made before the Stunner needs to be recharged.
Fired from a standard LAW rocket cylinder, this rocket has a computerized warhead with a proximity sensor set for 1 foot. When the sensor goes off, the rocket goes out of phase long enough to travel 18 inches, then triggers two explosions. The first destroys the phasing apparatus, causing the rocket to come back into phase. The second detonates the missile a microsecond later.
The result is Monstrous damage that bypasses any natural or inorganic body armor, resistances. Collateral damage is minimal, Excellent damage to anything within 10' of the explosion.
Using the same technology as the Null-Psych emitter, this backpack mounted device spews a cone shaped barrage of high-frequency beta waves at Amazing intensity. The range is a cone 100' long that is 50' wide at it's terminus. The beta waves fill the mind of anyone with Mental powers with the loudest radio static you could imagine.
The victim must make a Psyche check each round to be able to concentrate on anything. If they are able to take an action, they may use any Mental powers that still operate after a 50 pt. reduction.
A short, metal rifle with a forked barrel. When fired, the weapon emits a stream of energy upto a range of 1 area. If the target is hit, he is caught in the stream and surrounded within a super hard energy shell. At this point the shell has Incredible material strength. If the stream is maintained for a further full round the stasis shell solidifies, gaining apermanent stength of Unearthly.
Victims held within the stasis shell "freeze". They have no need for food, air, or water. Nearly all body functions are suspended. They can however, see, hear, smell and feel what is happening around them. The stasis shell is permanent until physically broken or by reversing the gun's polarity and draining the shell.
The gun can fire once per round and is capable of 10 shots before requiring a recharge.
by Powersurge
Made of Remarkable material, these billy clubs carry a charge that allows them to either stun with Excellent intensity or inflict Excellent energy damage on any hit and in addition to the usual blunt damage.
This small weapon, meant to knock opponents unconscious, can be added to the inside of either gauntlet of Doom's armor.
by Michael Garrity**
This item appears as a standard phase rocket. It has built-in circuitry which allows a multitude of short-range random teleports on its way to the target. Each materialization lasts for only a fraction of a second, thus making appear like the missile is in many different places at the same time (the effect is to confuse the target as to where the attack is actually coming from).
A teleport missile is programmed to strike the target from behind. Like a phase rocket, the warhead of a teleport missile can bypass body armor, resistances and forcefields.
To make the weapon more tactically useful, the warhead has a programmable yield; the damage range is from Incredible to Monstrous.
by Michael Garrity**
These weapons are a pair of matched longswords made from Monstrous-strength alloys. They are designed to be used by someone who is capable of wielding one sword/weapon in each hand. Use of a single sword raises the wielder's Fighting rank by +1CS. Using both swords at one time gives the wielder Ultimate Skill (longsword).
If the wielder's Fighting rank is already at Unearthly-level or greater, it is simply raised +1CS (maximum of Shift-Z).
| Dum-Dum Bullets | +1CS damage vs. Non-armoured objects only, normal caliber cost x 6. |
|---|---|
| Gecko Bullets | +1CS damage, normal caliber cost x 8. |
| Glaser Bullets | +1CS damage to any damage scored, normal caliber cost x 8. |
| Hollow Point Bullets | +1CS damage, normal caliber cost x 8. |
| Uranium tipped/Mercury | +2CS damage, -1 Range, normal caliber cost x 25. |
| True Armour Piercing | +2CS penetration, half normal damage only, normal caliber cost x 4 (i.e. 'Armour-Piercing'). |
| Rubber Bullets | Non-lethal, blunt damage, normal cost. |
| Adamantium-Saboted Penetrator by Michael Garrity | This ammunition uses a finned, pointed sub-caliber dart of Admantium cased within a copper-jacketed plastic sabot. Any type of firearm can use ASP ammunition, damage inflicted is per the firearm type firing it. However, the dart can penetrate up to CL1000 body armor or armor skin. The cost for each of ASP ammunition is 100x normal. |
| Kinetic Impact Munitions by Michael Garrity | This ammunition is available for any type of weapon, from the smallest handgun to the largest of artillery pieces. It does +2CS force damage (plus appropriate knockback). For example, if a handgun that does Typical shooting damage is loaded with KI munitions, it would do Excellent force damage to the target (plus knockback). |
This armor is named for the patriotic theme of its paint job, as well as the stylized representation of an eagle's head on the armor's forehead & faceplate. It gives the following bonuses:
by Dr Archeville
This battlesuit, created by the demented Japanese teenage super-genius Doc Otaku, appears to be a dark blue jumpsuit with light blue circuitry woven throughout, with bark blue boots and bracers.
Inspired by Bubblegum Crisis
These suits are standard issue for the members of Black Ops elite Black Knight strike force. They are also issued to security personell and field agents who are expected to face extremly hazardous conditions. Each one can be modified to suit the wearers tastes or for a specific mission profile.
These items are constructed of Remarkable strength materials, providing Remarkable protection to the hands and forearms against physical and energy attacks. They also give an effective strength of Remarkable for the purposes of gripping/crushing items.
Each of the gauntlets has a built-in plasma blaster. This weapon has a range of 6 areas and causes Excellent damage. Each gauntlet also has a built-in electric-discharge system. This causes Excellent damage at a range of 3 areas. The discharge from both gauntlets can be directed at a single target; doing so raises the damage to Remarkable while dropping the range to 2 areas.
The gauntlets have power cells that store enough energy to fire 10 shots from each weapon system.
Designed to be used in conjunction with the battle gauntlets mentioned above. Made from Remarkable materials, giving Remarkable protection from physical and energy attacks to the head.
Designed to be used in conjunction with the battle gauntlets mentioned above. Made from Remarkable materials, giving Remarkable protection from physical and energy attacks to the neck and torso.
These items are a pair of large armored boots made of Remarkable strength materials. When worn, they give Remarkable protection from physical and energy attacks to the lower legs and feet. The boots have the ability of Flight (rocket); Remarkable, with a control rank of Incredible.
This item is a thin, form-fitting body suit made of Excellent materials.
This suit can be worn under the battle gauntlets, battle helmet and battle vest.
by Wallace
Dravium is a superlight steel-based compound of unknown origins. The process of manufacture is known only to certain employees of Mandrake Technologies, and remains a closely guarded secret.
Dravium is notable not so much for its strength as for its energy diffusion properties. The physics behind this is so far unexplained, simply because all tests result in the energies used being diffused.
Dravium counts as having Remarkable Material Strength, and Amazing Energy Absorption properties. Armour plates of Dravium in a vehicle or Iron Man style suit will therefore provide Remarkable protection from Physical attacks and Amazing protection from Energy.
Lighter armour, such as chain mail or mesh, is naturally less effective; Dravium worn as non-powered armour provides Good protection from Physical attacks and Remarkable protection from Energy.
Dravium counts as having Incredible cost to buy in its raw state.
This black metal battlesuit is an apparent variation on the Mandroid armor design, upgunned to handle the Hulk.
This is a flexible body suit that resembles a type of padded armor. The pads are lined with kevlar strips and laced throughout with Vibranium particles. Captain America has vibranium in his shield to absorb impact, so why not have that kind of protection in a suit? The suit provides In protection from impacts, whether they be punches or falling (yes, you could skydive without a chute, as long as you don't land on your head!). Against edged weapons, the suit provides only Excellent protection.
This item is a suit of flexible, dull-gray material. The suit's structure is amorphous and crystalline, and therefore can't be affected directly by magnetism.
It grants the wearer the following ability enhancements and powers:
Designed especially for use in covert operations.
by Mad Niz
Titan Weave blends strands of titanium and steel with conventional ballistic cloth to produce a highly effective lightweight body armour. The usual configuration is an all in one suit complete with mask that provides Excellent protection from physical and energy attacks and Remarkable protection from heat.
Used by Delta, Green Berets, Navy Seals, etc. This suit has a maximum operationa depth of 600'.
This small metal band is covered with electronic circutry. When placed around a characters wrist, the pain shackle prevents the focussing or use of nautral powers, by intense impulses fired directly into the nerves. The character must attempt and incredible psyche FEAT roll to overcome the pain and use the power. If missed the character surrenders to the pain and must stop trying to use his power.
It consists of a round metal pedestal and a separate control panel. When the captive is placed in the pedestal, and the switches on the control panel are thrown, shimmering bars of force spring into existance, forming a sphere around the prisoner.
This hand held device is in the shape of a hand gun. When it strikes a mutant character, it strips him od some or all of his powers, either temporarily or permanently, depending on the setting. The gun can be set for a removal time of 1-10 rounds, 1-10 hours, 1-10 weeks, 1-10 months or permanently.
Made of an Unearthly material, this harness was designed to hold the Hulk upright and automatically emits a Monstrous stunning shock when he tries to break out. One defect is that it is incapable of altering its size and is unable to hold the Hulk when he reverts to Bruce Banner.
Inhibitor Bands weaken the natural abilities of mutants and altered humans. The wearer suffers a -5CS penalty on all physical abilities and a -7CS penalty on all power ranks. Talents and mental abilities (not powers) remain unchanged. No ability or power rank can drop below Feeble. The bands have no effect on magical or technological powers.
These generators come in packages of four. They can cover up to 1 area in a field bound in four corners by the generators. The generators are each the size of a football, are easily camouflaged, and are activated by remote. The normal intensity of the field generated is Remarkable (all superhuman abilities excluding magic, and all superhuman attributes are reduced by 30 pts.) but they can be purchased in intensities up to Amazing. The generators are within the field when activated so are not vulnerable as much to mutant powers (standard munitions will still destroy them though - each has 40 Health). The field effect will last 8 hours before the generators need recharging.
This cage is designed to reduce a character's natural abilities and powers, weakening him from escaping. A neutro-chamber looks like a rectangular glass and steel reinforced tank, just large enough for a tall character to stand comfortably.
A separate panel controls the cage's functions:
This yoke-shaped device emits a low-frequency wave which neutralizes brain activity with Amazing ability. The being neutralized must first be subdued and placed into the yoke.
These are conventional handcuffs of the type carried by police officers. They are available in two types:
As above, but are designed to render a subject totally immobile. The ones made of true admantium can even hold the Hulk captive, no matter how angry he gets.
Proto-Adamantium: Most indestructible material/metal in the Marvel Universe created by the American metallurgist Dr. Myron MacLain, found uniquely within Captain America's Vibranium-Steel alloy shield (now with added Uru!). The process of creating Proto-Adamantim has never been duplicated.
True Adamantium: Also known as Primary Adamantium, Is a very dense, artificial steel-based alloy that is nearly-indestructible. Incredibly hard to come by, can be used to coat normal metals to enhance their durability as well. Almost impossible to make on Earth-616, process is limited to a select few corporations. Most notably found in Ultron's indestructible carapace (outer armor).
Secondary Adamantium: Also known as Adamantium Steel. When you can't afford real Adamantium, you make, buy or steal this. Far more durable than normal metallic alloys, very, very expensive.
Adamantium Beta: Wolverine's Skeleton and claws are made from this (unique to Wolverine). Wolverine's mutant healing factor allowed him to survive the Adamantium bonding process, but it also induced a molecular change in the metal. Adamantium Beta functions like True Adamantium but does not inhibit the biological processes of bone. This fact only became apparent after Magneto forcibly extracted the Adamantium from Wolverine's skeleton.
Vibranium A: Wakandan Vibranium Is a rare, extraterrestrial metallic ore which absorbs vibrational and kinetic energy. Theorized to have been first deposited on Earth by a meteorite 10,000 years ago. It is found exclusively in the African kingdom of Wakanda.
Vibranium B:Antarctic Vibranium also known as Anti-Metal, which destroys the atomic and molecular bonds in solid metals, causing them to liquefy (even in adamantium). Black Panther used to have claws made from it. This material has thus far been found only in the isolated region of Antarctica known as the Savage Land.
Reverbium: Is an artificial variant of Vibranium that was created by Sajani Jaffrey. This variant is imperfect, so rather than absorbing vibrational and kinetic energy, it does the opposite and pushes it away, making it a powerful weapon even in small amounts. All of the existing Reverbium has been seemingly destroyed to avoid its use as a dangerous weapon.
Carbonadium: Is a resilient, unstable radioactive metal that is vastly stronger than steel, but more malleable and cheaper than Adamantium. It was developed when the Russians created the Carbonadium Synthesizer (the only device that can produce Carbonadium), in a failed attempt to recreate True Adamantium. While not as durable as Adamantium, it is much more flexible. Carbonadium is toxic to organics like most heavy metals, and slowly poisons those who use it. The metal has the ability to disrupt mutant healing factors. Most commonly associated with Omega Red.
Osmium:Also known as Osmium Steel or Organic Steel, is a dense and resilient metal; most commonly associated with the mutant power of Colossus to transform into a being composed of this metal.
Adamantine: Greek god's version of True Adamantium, durable, tough, golden-colored, very rare and nearly-indestructible. Described as the " Metal of the Gods ". Most notable object: Hercules' Golden Mace.
Uru: Norse god's virtually indestructible super-metal, Mjolnir is made from it; tough, strong, holds enchantments well. The appearance of Uru metal ore is in two forms, from one as " metallic gold " (Gungnir, Stormbreaker) and the other having a luster that has been described as " badly wrought iron " (Mjolnir). Hard to come by even in Asgard, dwarves horde it.
Cosmically-Enhanced Metals: Including the armor of the Celestials, Galactus and the material of the Silver Surfer's board are made of super-strong, nearly indestructible materials, unable to be affected by most normal forces on Earth.
| Rank | Material |
|---|---|
| FE | Cloth, glass, brush, paper. |
| PR | Normal plastics, crystal, wood. |
| TY | Rubber, soft metals (gold, brass, copper, lead), ice, fiberglass. |
| GD | Brick, aluminum, light machinery pieces, asphalt, high strength plastics. |
| EX | Concrete, beta cloth, iron, bullet-proof glass. |
| RM | Reinforced concrete, steel. |
| IN | Solid stone, Vibranium, Reverbium, volcanic rock. |
| AM | Osmium, granite, titanium. |
| MN | Diamond, super-heavy alloys, Carbonadium. |
| UN | Secondary Adamantium, certain mystical and enchanted elements. |
| Sh-X | |
| Sh-Y | |
| Sh-Z | |
| CL1000 | True Adamantium, Adamantium Beta, Adamantine, Cosmically-Enhanced Metals. |
| CL3000 | Asgardian Uru (Thor's Hammer: Mjolnir), Proto-Adamantium (Cap's Shield). |
| CL5000 |
Adamantium is a virtually indestructible man-made steel alloy which does not occur in nature and whose exact chemical composition is a United States government classified secret. Adamantium is not an element; its properties do not qualify it for any known space on the Periodic Table of Elements. Adamantium was created through a secret process discovered by the American metallurgist Dr. Myron MacLain.
MacLain began experimenting with the process that created Adamantium as a young scientist in the employ of the United States government in the early 1940s. Assigned to create a super-metal with which to build tanks, MacLain labored for month, experimenting with various alloys. One of his experiments utilized the rare meteoric ore now known as Wakandan Vibranium. He tried to fuse the Vibranium with steel alloy numerous times without success. Then one night when he dozed off, some as yet unknown factor entered the process, and permitted the fusion to occur. Upon discovering his success, MacLain poured the molten metal into a disc-shaped mold. The disc, once solidified has proven to be the most impervious object ever created on Earth called Proto* - Adamantium***. MacLain turned the disc over to the government and it was given to Captain America to use as his shield. Neither MacLain nor anyone else has ever been able to discover what the unknown catalyst was that entered the process, or has been able to fuse Vibranium with another metal. (The unknown Vibranium-Steel alloy of which the shield is composed resembles True Adamantium, although Adamantium itself contains no Vibranium.)
MacLain spent decades attempting to duplicate the process, and although unsuccessful, he instead created True Adamantium in the 1960s. True Adamantium is nearly as strong as Captain America's shield, and is, for all practical purpose, indestructible. The degree of impermeability varies directly with the thickness of the Adamantium. A direct blow from Thor's hammer, conveyed with the thunder god's full strength, will slightly dent a solid cylinder of True Adamantium. A sufficient mass of Adamantium could survive a direct hit from a nuclear weapon.
Adamantium is created through the mixing of certain chemical resins whose composition is a closely guarded United States government secret. For eight minutes after the metals are mixed, the Adamantium can be molded into a particular shape as long as it is kept at a temperature of 1,500 degrees Fahrenheit. After this brief period the process of creating Adamantium is completed. The extremely stable molecular structure of the Adamantium prevents it from being molded further, even if the temperature remains high enough to keep it in liquefied form. Only a device called a Molecular Rearranger can alter the form of hardened Adamantium.
The United States government has shared the secret of Adamantium's composition with certain of its allies, and the secret has also fallen into the hands of various criminals, such as the Constrictor, who has made special weaponry from Adamantium. Wolverine possesses artificial claws made of True Adamantium and his bones have been fused with Adamantium in an unexplained manner so as to greatly increase their tensile strength. The outer portion of the robotic body of Ultron is also composed entirely of True Adamantium, although Ultron's inner mechanisms are not.
Adamantium is extraordinarily expensive to produce. Therefore, certain parties who wish to use Adamantium on a large scale have resorted to utilizing a similar but somewhat weaker compound similar to True Adamantium called Secondary Adamantium. Although Secondary Adamantium is still far stronger than even titanium steel, it can be destroyed by sufficiently great amounts of force. Blastaar's energy discharges and the vibratory force created by the Overkill Horn have both proved able to destroy Secondary Adamantium. The sentient computer known as F.A.U.S.T. had a casing made of Secondary Adamantium which Thor and Iron Man managed to destroy. The Red Skull and the original Hate-Monger had a dome of Secondary Adamantium constructed to protect their island fortress but the dome was destroyed by the vibratory force of the Overkill Horn and by powerful incendiary bombs.
Adametco, is a company that manufactures Secondary Adamantium. They have a plant located in southern New Jersey managed by Colleen Shore.
• Wolverine's claws and skeleton (Adamantium Beta).
*•* Sabretooth's claws and skeleton (True Adamantium).
*•* Battlestar's shield (Secondary Adamantium).
*•* Bullseye's spinal column/partial skeleton (True Adamantium).
• The Captain's shield, used by Steve Rogers and provided by Tony Stark (True Adamantium).
*•* Ultimate Captain America's shield (True Adamantium).
• The Constrictor's coils (Secondary Adamantium).
*•* Cyber's skin and claws, later harvested by Genesis (True Adamantium).
• A set of Doctor Octopus' tentacle arms (Secondary Adamantium).
*•* Gambit's telescopic staff (Secondary Adamantium).
*•* Lady Deathstrike's claws and skeleton (True Adamantium).
• Outer plating of several Ultron bodies (True Adamantium).
*•* TESS-One's outer skin layer (Secondary Adamantium).
*•* Citadel's skin (True Adamantium).
*•* Underworld's bullets (Secondary Adamantium).
*•* Romulus' skeleton, nails and claw implants (True Adamantium).
*•* X-23's claws, on both her hands and her feet (True Adamantium).
*•* Ricadonna's custom made Scimitar (Secondary Adamantium).
*•* Moon Knight's staff and equipment (Secondary Adamantium).
*•* Maverick's Knife and ammo (Secondary Adamantium).
*•* Sabreclaw's nail sheaths (True Adamantium).
*•* Bucky's Captain America suit (Secondary Adamantium).
*•* Tiger Shark's Teeth (True Adamantium).
Vibranium is a rare, extraterrestrial metallic ore, theorized to have been first deposited on Earth by a meteorite 10,000 years ago, which exists in two forms.
The first, Wakandan Vibranium, is found almost exclusively in the tiny African nation of Wakanda. Wakandan Vibranium, though as yet unknown means, absorbs all vibratory energy in its vicinity, such as sound and kinetic energy, with in itself. The apparent observable vibratory rate of the molecules of the Vibranium itself does not increase when the Vibranium absorbs mechanical energy. The outside vibratory energy is stored within the bonds between the molecules making up the Vibranium. As a result, a chunk of Vibranium, which has absorbed a considerable amount of vibratory energy, would be exceedingly hard to demolish. If enough force were applied to this chunk to smash it the Vibranium would explode, releasing much of the absorbed energy. There are limits to the capacity of Vibranium to absorb vibratory energy, although the exact extent of these limits has not yet been determined. For example, in recent years the oil conglomerate Roxxon discovered that a certain small island in the South Atlantic had a foundation composed of Wakandan Vibranium. Roxxon found it necessary to destroy the island and blew it up with bombs. Unable to absorb the force of the explosion, the Vibranium was destroyed, but it did succeed in entirely absorbing the sound made by the explosion.
It was in the mid 80's that the world learned of the existence Wakandan Vibranium, although its existence has been rumored for decades. In the early 1940's a small amount of Wakandan Vibranium came into the possession of the young, brilliant scientist Dr. Myron MacLain. Dr. MacLain began to develop super-strong metals for the US Government at the beginning of World War II. While experimenting on steel alloys for use as tank armor, he accidentally created Proto - Adamantium the ultra-resilient Vibranium-Steel alloy in Captain America's shield. Although he was never able to duplicate the alloy, after several decades of continued experiments, MacLain finally produced the formula for True Adamantium for the US Government.
Sometime later the renegade scientist Ulysses Klaw, who had believed the rumors of Vibranium were true, found the great "sacred mound" of Vibranium in Wakanda. The chieftains, also known as kings, of the Wakandans had guarded the mound for generations as a sacred trust. Klaw failed in his attempt to steal Vibranium from the mound but killed the chieftain T'Chaka. T'Chaka's son T'Challa became the new king of the Wakandans and also adopted the sacred guise of the Black Panther. T'Challa strove to end Wakanda's isolation from the rest of the world. He made the existence of Vibranium known to the outside world and sold small quantities of it to foreigners whom he believed would not turn it to harmful ends. T'Challa used the profits to enrich and modernize his nation. Vibranium is sold at $10,000 per gram, and Wakanda's sacred mound is estimated to have about 10,000 tons of the material.
The other form, Antarctic Vibranium also known as " Anti-Metal ", has thus far been found only in the isolated region of Antarctica known as the Savage Land. Whereas Wakandan Vibranium absorbs vibratory energy into its molecular bond; Antarctic Vibranium, through a means that is not yet understood, emanates vibrations which cause the atomic and molecular bonds in nearby solid metals to liquefy. If huge quantities of Antarctic Vibranium were gathered together, at some unknown point the accumulated mass would be so great that the vibrations given off by the entire mass would increase logarithmically as more Vibranium was added. Theoretically, if the enormous mound of Wakandan Vibranium were composed of Antarctic Vibranium instead, the resulting vibrations would therefore liquefy metals throughout Africa, and possibly beyond. A fraction of the sacred mound of Wakandan Vibranium was apparently converted to Antarctic Vibranium by particle bombardment. It is not known what the Wakandans have done with this artificially created Antarctic Vibranium.
Reverbium is an artificial variant of Vibranium that was created by Sajani Jaffrey after most of the world's Vibranium was rendered inert. This variant is imperfect, so rather than absorbing vibrational and kinetic energy, it does the opposite and pushes it away, making it a powerful weapon even in small amounts. All of the existing reverbium has been seemingly destroyed to avoid its use as a dangerous weapon, after the Hobgoblin stole some of it for the Kingpin. It was revealed later that Sajani had kept some bits of said faux material for further study at Horizon Labs until its abrupt destruction and dissolution. It is later revealed that some A.I.M scientists were working on recreating more of the substance for their own purposes under the influence of Klaw when he returned.
Vibranium is not an element, despite various references to it as such. The properties of Vibranium do not qualify it to fill any gaps in the Periodic Table of Elements. Moreover, Vibranium could not be an element with a higher atomic weight than any known elements, since it is not radioactive as the elements with the highest atomic weights are.
Vibranium is used in several characters' equipment, including:
• Plundere r was given a medallion fashioned from Anti-Metal, created a vibro-gun using his father’s Plunder Stone which was also Antarctic Vibranium.
• Captain America's Shield is made of Proto-Adamantium, a Vibranium-Steel alloy created by Dr. Myron MacLain.
• Harlan Silverbird wore a suit and designed the Vibranium Projector using Antarctic Vibranium which weaponized its metal melting sonic waves to take down other satellites and defend from metallic weapons, even Adamantium blades.
• The Panther Habit is micro weave mesh Wakandan Vibranium, while the claws in his gloves are Anti-Metal.
• Hawkeye's Trick Arrows utilize Wakandan and Antarctic varieties.
• Warpath wields a pair of Vibranium daggers given to him by Storm.
• Avengers Tower is reinforced with Vibranium-laced concrete.
• Gentle has Vibranium tattoos all over his body keeping his powers that increase his strength and muscle mass in check. His powers also cause seizures and are slowly killing him. The Vibranium tattoos keep him alive for a time, but must occasionally be reapplied.
• A small cache of Antarctic Vibranium that was discovered by Namor and then sold off through Oracle Incorporated to unknown buyers.
• Agent Zero uses a Vibranium weave suit that muffles the sound of his movements and a rifle with Anti-Metal bullets.
• Echo's staff contains a Vibranium sliver.
• Misty Knight's bionic arm is made of the Antarctic variety of Vibranium, allowing her to break, morph, and melt most metals including Adamantium.
• Exterminatrix's boots are made of Vibranium. She uses them to easily scale walls.
• Panther's Teeth are used by Wakandan warriors in combat.
• Some of The Constrictor's coils were made of Vibranium, while others were made of an Adamantium alloy.
• The storage tanks within the revamped Weapon X Program are composed of Vibranium Glass Casings to contain their tougher subjects.
• Stryker and his Purifiers wield all manner of Vibranium Munitions, from bullets to knives made of it.
• Klaw further expanding his powers through use of Reverbium, the artificial Vibranium isotope created by Horizon Labs.
• A.I.M had held onto some extra stores of Reverbium to experiment with under Klaw's supervision.
Uru is the virtually indestructible metal ore that is unique to Nidavellir one of the Nine Worlds of the of Asgardian cosmology. It resembles stone but also has metallic properties. It seems able to store most energies, particularly magic.
Uru is highly durable and retains enchantments very well. The appearance of Uru metal ore is in two forms, one as " metallic gold " (Gungnir, Stormbreaker) and the other having a luster that has been described as " badly wrought iron " (Mjolnir). When Uru is enchanted, it becomes much more durable.
Its ductility is unknown. Uru is very resistant to damage, but there is no known instance of Uru being drawn into wire.
Uru is non-sparking and is a highly immalleable metal, often requiring extreme methods to forge it (for example, the heart of a star, or an enchanted forge). Albeit very difficult to forge, weapons and items made from Uru, especially the enchanted ones, are resilient to most forms of damage at a CL3000 material rank.
Uru's physical characteristics are difficult to measure, due to the fact that nearly all known samples are also heavily magically enchanted, making accurate measurements of its properties nearly impossible. Depending on the method or nature of the enchantment, the physical characteristics, more often than not, vastly differ from one another. Mjolnir, for example, has proven itself capable of withstanding immense force and physical strain (e.g. Channeling both the energy of the storm and the Odinforce to dent Captain America's shield).
The main property of Uru, as discovered by Tony Stark, is its natural affinity to magic. Uru is not only easy to enchant, but also absorbs magic like a sponge, redirecting it and enhancing the natural attributes of his wielder. A suit of Iron Man armor fueled by Uru was able to channel a full blast of lighting from Mjolnir and Odinforce into a blast from its Unibeam.
The symbiotic relationship between Uru and its wielder works both ways: a mystical user, such as Thor, can lend to the Uru in his weapon his own strength, in the process making the metal stronger and more resilient.
Due to its durability and ability to hold enchantments, it is often forged into the finest weapons for the warriors of Asgard.
Uru is used as the key component in several characters' equipment, including:
• Thor's hammer, Mjolnir
• Thor's axe, Jarnbjorn
• Odin's spear, Gungnir
• Beta Ray Bill's hammer, Stormbreaker
• Eric Masterson's enchanted mace, ThunderStrike
• Geirrodur's spear, Tordenstock
• The body of Uroc the Unstoppable
**• Vidar's staff
*•* Heimdall's sword
*•* The Thorbuster suit, developed by Stark on the design of an Uru-powered reactor.
*•* Captain America's Shield, reconstructed after its destruction by the Serpent.
• Thor's Black Uru prosthetic left arm.
• Odin's Odinsword
Uru is unique to the Asgard dimension. Uru is one of the most prized exports of the dwarven miners of Asgard.
Applying a permanent enchantment to Uru is very dangerous and should only be attempted by those of immense power, well versed in both the enchanting and crafting of the metal. Despite its incredible ability to store and harness vast quantities of energy (especially those of a mystical nature), the casting of a permanent enchantment can cause the Uru to become dangerously volatile, and unstable. Often causing more harm than good.
The bio-enhancer is a healing device. It consists of a table surrounded by computer consoles. Energy is showered upon the subject and the table, artificially stimulating the bodies natural healing processes to it's ultimate extent. The bio-enhancer restores lost health and Endurance ranks to injured characters at Amazing rank, once per day. The machine will heal all types of damage except for damage from diseases and poisons.
This field increases kinetic damage upon the wearer by +2CS which enables Maverick to absorb more energy. His power rank of the energy absorbtion power is increased by +1CS so use of this gadget is extremely dangerous since it may overload his power.
The Cerebro is an amplification device. To use it effectively, the wearer must first possess the mental powers Mutant Detection or Telepathy.
This device is a circlet of Unearthly strength material with a round gem set in the brow. Wearing it bestows Cosmic energy manipulation at Mn rank (along with the bonus power of Cosmic energy force bolts at Monstrous rank). The exception is that if the wearer has a Reason of less than Amazing, the crown's powers will be at a level equal to the reason score. Every month spent wearing the crown will raise the power scores +1CS.
For example, a person with Good reason puts on the crown; CE manipulation and CE force bolts will be at Good rank. One month later, the scores will be Excellent rank, etc until the full ranks of Monstrous are reached.
All manner of power stunts (manipulation, etc.) can be developed.
The following are different types of EMPs:
This module fits over the emitter of an energy based device. It can do two things.
These are small modular components you can wire into an electical system that you wish to be free from energy control tampering. The small modular box will set up an E.M flux field that follows each wire and circuit that comprises the system. Only one module is needed for man-sized or smaller objects. For larger items, the rule of thumb is a module for every 20 feet of wiring. The field strength with regard to resisting energy control attempts is Incredible.
Military and government organizations will most likely have access to this type of sensing device. Scanning intensity is Incredible, and they need to be calibrated to filter out background energy patterns, or scanning ability is only Good intensity. The scanner will detect all Energy Emission powers, all Energy Control powers, and any Travel powers that are not psychically based. Will not detect magic or strictly biological energies. The range can be calibrated for 10 feet to 10 miles.
This hand held scanner will tell a character trained in reading its output who is or is not baseline human, mutant or alien. It even differentiates between Kree, Skrulls and other alien races. The scanner has a range of 10 areas.
The Gator system is a backpack mounted device that makes use of technology that most humans do not understand. What it does is in response to targeted input from the operator or a computer system, it will create a 2 foot gateway in front of a targeted ranged attack and will either create an exit gateway to a preprogrammed coordinate or default to a gateway behind the operator, creating an unbroken line of fire. This will work only for ranged attacks like Energy Emission powers or Ballistics. This device is extremely difficult to get a hold of, unless you own a small country or have extremely good contacts! The intensity of the gateway is Good.
This device uses high-spectrum radio waves to resonate genetic structures and detect variances in the genetics of the target from a preset "norm". The device can cause damage to the genetics of the target if exposure is too long (usually a minute is a little too long). A reading can be obtained in about 3 combat rounds. Intensity of scan is Remarkable. The device can be foiled by radiowave control powers, and electrical control can, on an In FEAT cause the scanner to show a false reading. (this weakness is inherent in each of the scanners listed) Range is about 3 feet.
by ghost160
Healing tubes are metal capsules (Excellent material) with a clear plastic door (Poor material) through which the patient may enter/be seen in the front. Anyone using a healing tube is placed in a deep sleep from which the capsule automaticlly wakes the patient from if it is placed under attack. Anyone sleeping in a working healing tube is stabalized as if treated by someone with a remarkable rank medical talent. They regenerate 2 health points per round, regain 1 Endurance rank AND gain a new save vs. on going negative effects (like posion) each hour and regenerate all lost body parts in one day. The healing tube can be programed to remove or preserve cybernetic implants.
The healing tube heals any scar that is less than 72 hours old. It can't bring someone back from a 3 month old (or older) coma and it has no effect against ongoing mystical afflictions (like a curse).
Healing tubes can give a full diagnostic of a patients health in one round as though the patient recieved a full check up by someone with a remarkable talent in medicine. The patient doesn't have to be asleep for this check up to be done though if an affliction is mystical in nature the healing tube will only detect its physical effects.
Healing tubes have a 2 week power supply though they are usually pluged into a larger power supply.
A nifty little device that works via a hand held projector and a button sized transmitter. When activated the projector displays a 3D holographic image of events occuring where the transmitter is located. Upto 3 seperate images can be displayed at once by one projector. Range is 11 areas.
This is a cigarette pack sized device that can be programmed to create an image around the user. The image can be any human character desired. This is Unearthly ranked illusion.
There are two versions of this dampening device. One is made for defense of areas, the other is made for personal defense. They are based on the same principal, so I will describe it generically and show the intensity ranks before and after a slash for personal and area versions.
The biggest difference between the personal version and the area based version is that the personal version can be worn in a backpack sized casing. The area based version is about the size of a shopping cart.
The device is based on the principal that with sound, if you generate a sound that has a peak in the wavelength where the opposing sound has troughs, and vice versa, the result is silence. This theory is applied to all E.M. bands of energy in use around it. Any energy in use is detected as it is being brought into use, and a counter-pulse or stream of energy is emitted in response. The result is that any energy emission or control is reduced by 20/40 points. The range of the Dampener is 10/50 feet.
The ionic ray treatment was used to give Wonder Man and Goliath their powers. For full affect, the treatment must be adjusted for the subject's genetic structure, yielding the following permanent effects:
If used on a different subject, the treatment will yield the same results, but will decline within 1-10 months to the following levels. Strength +3CS (maximum of Unearthly), Endurance +5CS (maximum of Unearthly); these are permanent. In either case, Fighting and Agility cannot exceed Amazing, while Strength and Endurance cannot exceed Unearthly. In addition to the above adjustments, any subject of the treatment gains the following powers:
by Your Humble Servant
The nano-factory uses ambient air molecules to create items from seeming nothingness. This can be anything from the classic rabbit (Hey Rocky!), to explosives and laser wands. Any item created by the hat has a max ability/rank of Remarkable.
This device is a chair with an attached control console. A cable leads from the console to a helmet which is placed on the subject's head. Use of this device raises a subject's RIP scores as follows:
In order for the elevated RIP scores to remain in effect, the subject must receive regular treatments over the course of one year (two per month). At the end of that time, the subject must make a yellow FEAT for the boost to become permanent. If the FEAT roll fails, the treatments must continue for another year before another yellow FEAT can be attempted.
This device resembles a desk-size computer console with a large viewing screen. The console has a chair built into it. The console is made of Remarkable-strength material, and has the following detection powers at Monstrous rank:
Maximum range of all detection powers is 15,000 miles. The monitor console can be keyed to operate for one specific user, causing Monstrous rank feedback damage to anyone else who is making the attempt at using the equipment.
This hand-held device is about the size of a cell phone. It is made of Ex/20-strength material, and has the following abilities:
A series of darts fired at +2CS that (if penetrating artificial armor) do Typical damage and inflict Typical damage for 1-10 rounds while giving of Neuro-stuns of Amazing intensity. The target must make an Endurance FEAT vs. this intensity each round or be stunned for 1-10 round cumulative.
Not a cybernetic device but a pair of wristband units connected to a belt power pack. When operating, It can increase the users Strength +6CS (maximum of Monstrous).
A fairly pricy item, usually only found in the hands of governments or very rich individuals who must have their privacy. This portable emitter throws a barrage of beta waves that resemble radio static for anyone trying to use mental powers on anything within 10 feet of the emitter. The emitter is small enough that it can be clipped to someone's belt. All mental powers in use in the 10 foot radius or that are targeting anything in the 10 foot radius are reduced by 40 points (eg: Amazing intensity becomes Good).
Weapon X Program was born from an agreement between C.I.A. and the Canadian Government; it produced an high number of agents, including the C.I.A.'s Team X, and the Canadian Department K, before the subject named Experiment X escaped from the Weapon X Facility. After that accident, Weapon Plus' Director John Sublime ordered Professor Thorton to shut down Weapon X once and forever; however, Thorton refused, breaking off Weapon X's ties with the Plus Program.
To prevent subsidiary programs from going rogue, Weapon Plus directly oversaw the creation of the last living weapons operating in the clandestine facilities of The World, employing Bolivar Trask's Sentinel technology.
Throughout the decades, Weapon Plus has used increasingly more extreme methods to create its super soldiers. Weapon X employed genetic alteration, brainwashing and memory implants. The latest creations were bred specifically to become mutant-hunting weapons much deadlier than Sentinels.
Ability Increase:
Standard Features:
This device scans at Excellent intensity. This scan is a purely physical scan. It uses thermal, sound, and humidity based sensors to match metabolic activity to a "norm" variance. As an example, Armorskin will dull the readings the device recieves, heightened strength or endurance will show a higher body temperature or increased blood flow, etc. This will detect Self Alteration powers, Physical powers, and others on a case by case basis. Range is within 50 feet of the sensors.