Advanced SetTSR 6871 · 1986

Popularity & Resources

Players + Judges Books + Ultimate Powers Book (TSR6876)

Popularity in the Advanced Set

Popularity measures public reputation in a character's normal environment. Tracked as a rank with a rank number. Heroes generally have positive Popularity; villains generally have negative. Karma cannot be spent on Popularity FEATs.

Secret IDs have a separate Popularity from public IDs — Peter Parker's Popularity is distinct from Spider-Man's.

The Popularity FEAT

Rolled against the character's Popularity rank to determine reactions from NPCs and crowds. The result needed depends on the target's attitude toward the hero:

Target AttitudeFEAT neededExamples
FriendlyGreenFans, established allies, the cheering public
NeutralYellowStrangers, bystanders, casual contacts
UnfriendlyRedPeople the hero has annoyed; bureaucrats with rivals; J. Jonah Jameson
HostileImpossibleActive enemies, sworn foes — won't even listen

Exception: a Hostile target may help if there's something in it for them (e.g., Spider-Man convinces Jameson he might get killed pursuing the Vulture — a goal Jameson would benefit from).

Column Shifts on Popularity FEATs

The nature of the request modifies the FEAT column:

SituationShift
Target benefits from the request+2CS
Target is placed in danger−3CS
Item requested is up to Good value−1CS
Item requested is up to Remarkable value−2CS
Item is unlikely to be returned−2CS
Item is unique−3CS

Negative Popularity

Charismatic villains (Doctor Doom), terrifying brawlers (Rhino, Juggernaut), and unfortunate heroes (bad-press mutants) operate on negative Popularity. The system inverts in a specific way:

Failure Outcomes

Crowd Reactions & News

Popularity FEATs are used only when dealing with NPCs (by players or other NPCs). A Popularity FEAT is never used against players to force them to act against their wills (normally).

Resources in the Advanced Set

Resources is a rank, not a points-tracking system. Replaces the 1984 Resource Points model — you don't track dollar amounts. Instead, the Resource rank determines whether you can buy a given item.

Every item has a Resource rank, not a cost. To purchase, compare your Resource rank to the item's rank and make a Resource FEAT. Karma cannot modify Resource FEATs.

The Resource FEAT

Once per week, a character may make a Resource FEAT. Any additional Resource FEATs made within seven days automatically fail.

Compare item rank to character's Resource rank:

Failure indicates cash flow problems for that week — character can't get the item this week, may try again next week.

Example: Tony Stark has Excellent Resources (20). He wants a Good-rank car (10). Green FEAT — usually succeeds; failure means cash flow's tight, he doesn't have it on hand. Buying a Typical-cost night out: automatic, no FEAT.

Resource Ranks of Common Items

From the canonical Advanced Players Book and Chapter 4 (Hardware). Use as a guideline for setting unfamiliar items' ranks.

Resource RankNumberLifestyle / Examples
Feeble2Subsistence (food, basic shelter, bus fare, used clothing)
Poor4Working poor (rent for a small apartment, low-end car)
Typical6Working class (handgun, mid-range car, decent meal out)
Good10Middle-class professional (luxury car, decent house, professional gear)
Excellent20Affluent (Tony Stark salary, sports car, mid-tier mansion, private aircraft hire)
Remarkable30Wealthy (private jet, yacht, security firm contract)
Incredible40Industrialist (Large Corporation — Stark, Stane Intl. tier)
Amazing50Multinational corporation (Stark Industries pre-takeover)
Monstrous75Small country (Doctor Doom — Latveria)
Unearthly100Major nation (the U.S. Government)
Shift X+150+Planetary or cosmic (Galactus, the Skrull Empire)

Group Resources

A team like the Avengers uses team Resources, distinct from any member's personal Resources. Tony Stark personally has Incredible Resources; the Avengers' team Resources (paid for by Stark Foundation grants, government funding, etc.) are a separate rank. Buying for the team uses the team rank.

Pooling personal Resources for one purchase is possible but takes time — Judge's call on how multiple character contributions affect a single FEAT.

Resource Points Variant (CMF House Rule)

CMF's Resource Points reintroduces a weekly point pool and detailed item cost lists (vehicles, real estate, gadgetry materials, etc.). Some Advanced tables use this in place of the canonical rank system. See House Rules: Resource Points for the full alternative.